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Transport questions

Short answers about vehicles: whether you need any, buying them, drivers and speed, where cargo comes from, what deliveries pay, routes and distances, gasoline, running costs and why a vehicle stands still.

Updated

Contents
  1. Do I need vehicles at all?
  2. How do I buy a vehicle, and what kinds are there?
  3. How do I give my vehicle a driver?
  4. What makes a vehicle faster?
  5. Where does the cargo come from?
  6. How much does a delivery earn?
  7. Can I choose where my vehicle goes?
  8. How far is it between cities?
  9. How does the gasoline account work?
  10. Why is my vehicle standing still?
  11. Why does my vehicle stay loading?
  12. Do vehicles wear out, and what do they cost to run?
  13. Can I sell a vehicle?

Short answers to what players often ask about transport. For the whole story, see Vehicles and cargo.

Do I need vehicles at all?

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No. Goods bought on the market reach the buyer's warehouse whether or not anyone carries them, so your company works without a single vehicle. Transport is a side line: deliveries earn extra Company Value, but not much money, and vehicles cost fuel and a driver's wage.

How do I buy a vehicle, and what kinds are there?

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Press Buy a vehicle on the Transport page. Every round has trucks, trailers and airplanes, and depending on the round ships or trains, each with its own price, load, speed and fuel use. Only trucks also take trades within one city. Each extra vehicle of a type costs 1.5 times as much as the last, and the page shows what your next one costs. A new vehicle waits in your home city with an empty tank and no driver.

How do I give my vehicle a driver?

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Open the profile of someone on your staff with a driving licence and place them in the vehicle. The vehicle's page lists staff who could drive it, and the hiring lists show who has a licence (Hiring staff). A Driver brings their production points, anyone else their attribute points. Without a driver at work, a vehicle neither loads nor moves.

What makes a vehicle faster?

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Its driver. Skill is the driver's points divided by 2, as a percentage, and speed is half the vehicle's top speed plus half again times that skill, so only a perfect driver reaches top speed. Depending on the round, a vehicle covers its speed once an hour or at every update. Drivers grow their skills on the job like other staff, so a vehicle gets a little faster over time.

Where does the cargo come from?

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From the market. When a company buys goods that were sold in another city, a cargo appears on that route, from the seller's city to the buyer's, and trucks can also take trades within one city. Cargo nobody loads within 48 hours is gone. The Transport page shows the cargo waiting in the cities where your vehicles are.

How much does a delivery earn?

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£1 per unit, whatever the good or the distance, paid into your savings when the vehicle arrives. On top of that it earns 1 Company Value for every 300 km travelled, counting each unit carried. A vehicle sent somewhere empty earns nothing. A vehicle's Trips list shows the pay, fuel and Company Value of each trip.

Can I choose where my vehicle goes?

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Not with cargo: a waiting vehicle claims the route of the oldest cargo in its city that no other vehicle is loading for, and after the delivery it waits in the city it arrived in. You can move it yourself with Send it there on its page: after its current task it drives empty to the city you chose, using fuel and earning nothing. For a truck, Takes chooses Any trade, Same city only or Other cities only. The Map tool tab colours each city from blue (good) to red (poor) by its cargo and waiting vehicles, to help you pick.

How far is it between cities?

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Distances are measured in a straight line from city to city, in kilometres or miles depending on the round, and a trip within one city counts as 80 km. A vehicle's page shows how far it still has to go, about when it arrives, and its Range when full. Distance changes the Company Value a delivery earns and the fuel it uses, but not the pay per unit.

How does the gasoline account work?

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Your vehicles pay for fuel from the gasoline account, at the market price of gasoline; gasoline in your warehouse is not used. Founding your company puts part of the registration fee into it. Top it up with Deposit money to your gasoline account on the Gasoline expenditure tab: the money leaves your savings now, arrives at the next update and cannot be taken back out. With the account empty, vehicles stop where they are.

Why is my vehicle standing still?

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Its status on the Transport page says why:

  • Needs a driver: place someone with a driving licence in it.
  • Driver away or Stopped: driver away: its driver is absent, and it waits until they are back.
  • Tanking up: a new vehicle fills its tank at the next update and takes no cargo until then.
  • No fuel or Out of fuel: the gasoline account is empty.
  • Waiting for cargo: it is in the city's queue, first come first served, but no free route has cargo it will take. Its page shows its place in the queue.

Why does my vehicle stay loading?

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A loading vehicle leaves when it is full or has its minimum load, set as Leave with at least (units) on its page; a new vehicle waits for 50% of its load. Until it leaves, it stays on that route and no other vehicle can load there. Lower the minimum, or press Send it now to leave with what is on board. In some rounds you can also choose full loads only (FTL), which skips routes with less cargo waiting than the minimum load.

Do vehicles wear out, and what do they cost to run?

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Vehicles do not wear out or break down, and there is no upkeep to pay. What they cost is the fuel for the distance they drive, from the gasoline account, and their driver's wage, worked out like other staff's with a fixed price of £25 (Staff costs and absences). A vehicle standing still uses no fuel.

Can I sell a vehicle?

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Yes, once it has arrived: a vehicle on the road cannot be sold. It fetches 20% of what your newest one of that type would cost today, and you lose some Company Value. The fuel in its tank is lost, and its driver goes back to head office.

  • Getting started questions Short answers for new players: founding a company, choosing a speciality and city, the starting money and first steps, game time, help in the game, playing a little each day, inactive companies, the cost, phones, Back and languages.
  • Building questions Short answers about buildings: building step by step, placing them on the map, road-side zones, sites that are not being built, how many buildings and staff you can have, upgrades, ageing, rebuilding, missing materials, what makes what, and investing instead.
  • Staff questions Short answers about staff: who works best where, hiring from the list or by job ads, placing, moving and firing people, wages and salary demands, absences, dissatisfaction, training, builders and drivers.
  • Market questions Short answers about buying and selling goods: orders that come back unfilled, goods that do not show for sale, prices, daily limits and a full warehouse.
  • Shop and office questions Short answers about shops and offices: how shops sell, their prices and customers, why a shop sells little, what offices do, why an office makes no money or cannot be built yet, choosing its service or price, and where offices do best.
  • Money questions Short answers about money: ways to earn and raise it, savings and the salary account, loans and their interest, investing, taxes, bonuses, what your company pays each day and why savings drop overnight.
  • Company value questions Short answers about company value (CV): what it is and how it is counted, why it rises or drops, deposits, buildings and loans, bankruptcy, starting again, resetting your company and inactive companies being closed.
  • Share questions Short answers about shares: buying and selling them, your own company's shares, share prices, the stockpile and dividends, S-points, sales that do not go through, the bank and what happens to shares at the end.
  • Round and ranking questions Short answers about rounds and rankings: how long a round lasts, joining late, the end of a round and starting again, C-rank and S-rank, the other rankings, career points, records that do not show and prizes.
  • Account questions Short answers about your account: one account each, changing your names, e-mail address and password, two-step sign-in, devices, your secretary and avatar, the paid membership, e-mails, your data and leaving the game.
  • Community questions Short answers about other players: asking in the forums, mail, blogs, teams, company logos, reporting and blocking, bugs, reaching the game staff, playing fair and suggesting changes to the wiki.