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Staff questions

Short answers about staff: who works best where, hiring from the list or by job ads, placing, moving and firing people, wages and salary demands, absences, dissatisfaction, training, builders and drivers.

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Contents
  1. Which staff work best in my building?
  2. How do I hire staff?
  3. Why can I not find the person I need on the list?
  4. Who are the suspended people on the unemployed list?
  5. Is there a limit to how many people I can hire?
  6. How do I place or move my staff?
  7. How do I fire someone, and what does it cost?
  8. How high can a salary demand be?
  9. Why do my wages keep going up?
  10. Why do my staff call in sick, and how can I prevent it?
  11. What makes my staff dissatisfied?
  12. Can I raise a person's AttribP or ProdP?
  13. What does training do?
  14. Do I need Builders and Drivers?

Short answers to what players often ask about staff. For the whole story, see Hiring staff, Training staff and Staff costs and absences.

Which staff work best in my building?

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People of the building's own profession. Each factory, shop and office shows its Preferred employee type on its page; a construction site prefers a Builder. In their own trade a person brings their production points (ProdP): their attribute points (AttribP) plus their profession points (ProfP) as a per cent bonus on top. Anywhere else they bring only their AttribP. On the Staff page, a name in green works where their profession fits.

How do I hire staff?

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Depending on the round, the first tab under Staff is either Unemployed people or Post a job ad:

  • Unemployed people: one list shared by every company. Choose a profession under Show, open a person and press Hire. A hire is an order: whoever ordered the person first gets them at the next update, and anyone else gets their fee back. Until then, Cancel hire on their profile takes it back.
  • Post a job ad: choose a profession under Advertise for and press Post job ad, for £250. 3 or 4 Applicants (2 more for VIP members) wait for 5 minutes; open one and press Hire to take them on at once.

Each hire costs £100, and new staff start at head office.

Why can I not find the person I need on the list?

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New people come with professions picked at random from them all, so any one trade is only a small part of the list, and other companies snap up the best. New people arrive only when the list runs low, and those nobody hires leave after 24 hours; the page shows when people last arrived. On average, people who join later in the round bring more points. Look again later, use the hire link next to Preferred employee type on a building's page, or hire someone good and retrain them. In rounds with job ads, post another ad.

Who are the suspended people on the unemployed list?

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People who were fired or whose company went bankrupt. They can't be hired straight away: they rejoin the list 5 to 10 hours later, with the points they earned in their old job. The line above the list counts them under On the list + suspended.

Is there a limit to how many people I can hire?

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In rounds with the shared list, you can hire only 15 people a day, orders included. The note under the list shows how many you have used today, and the count starts again at midnight; a hire that fails or that you cancel does not count. In rounds with job ads, each ad brings only 3 or 4 applicants, and each hire costs its own fee.

How do I place or move my staff?

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Open the person's profile, choose a building, construction site or vehicle under Place and press Move. Full buildings are not offered: a factory takes 3 people, a shop 2 and an office 2, and the Extra worker upgrade adds a place. Every move adds an hour's pay in both the old and the new place to their wages. Staff left at head office do no work but are still paid £2 an hour. VIP members can also move staff straight from the Staff list.

How do I fire someone, and what does it cost?

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Move them to head office first: only staff there can be fired, and not while they are absent or in training. Fire on their profile shows the bill before you confirm: the salary they are owed, with social fees, from the salary account, and a termination fee from your savings. The termination fee is £500 when they are hired and shrinks by 5% every midnight, so letting someone go is cheaper the longer they have been with you. The profile shows it as Severance.

How high can a salary demand be?

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Between 75% and 125%. Each person has their own demand, which never changes, and their wage is multiplied by it: two people with the same points cost the same apart from their demand. You see it on their profile and, in rounds with job ads, in the Demand column of the applicants. VIP members also see it on the unemployed list.

Why do my wages keep going up?

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A wage follows the points someone brings to their job and the price of what the place makes, times their demand. So it rises as your staff improve with work, and when the market price of a building's product goes up at midnight. Social fees grow too: 2% for every employee you have, on the whole payroll, so each person you add makes everyone a little dearer. Calculation of salary on a profile shows what that person would earn in every kind of work at today's prices.

Why do my staff call in sick, and how can I prevent it?

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Every 12 hours each employee may call in sick, and the more dissatisfied your staff and the less reliable the person, the likelier it is. An absence lasts 5 to 120 hours, and they are paid as if they were working. Nobody goes absent in their first 72 hours, on a construction site or in training. Keep dissatisfaction low and hire reliable people: a profile shows the person's chance of calling in sick. To keep a building going, move an absent person to head office and put someone else in.

What makes my staff dissatisfied?

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Dissatisfaction is one figure for all your staff, and it rises at midnight: 1% every night, plus 20% after a day your warehouse was over capacity, 20% after a payday the salary account couldn't cover and 50% when your company value had to cover negative savings. The measures on Absence prevention measures cut it at once, each for a sum per employee and once every 7 days. It never goes below 1%.

Can I raise a person's AttribP or ProdP?

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Yes, by letting them work. Staff improve in a building, on a construction site or in a vehicle, but not at head office, while absent or in training. Every 40 to 110 updates at work they may gain 1 to 5 points, most often in one of their five attributes, which raises AttribP. About one gain in seven goes to their profession points instead, but only while they work in their own trade. No points go above 100.

What does training do?

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It gives someone a new profession, for £2,000 and 24 hours. Move the person to head office, choose the profession under Train on their profile and press Train. While training they do no work and get the head office wage; afterwards their profession points count in the new trade, and they gain 1 Knowledge and 1 Motivation. Stop training ends it early, without the money back and without the new profession.

Do I need Builders and Drivers?

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No, but they do those jobs best. Anyone can work on a construction site, bringing their AttribP, while a Builder brings their ProdP; anyone with a driving licence can drive, while a Driver brings their ProdP behind the wheel. They are two of many professions, so few are on the list at a time; the lists show "licence" next to the age of everyone who can drive. Whoever works on a site stays in the building when it is finished, so you can also build with the building's own trade from the start. See Vehicles and cargo for drivers.

  • Getting started questions Short answers for new players: founding a company, choosing a speciality and city, the starting money and first steps, game time, help in the game, playing a little each day, inactive companies, the cost, phones, Back and languages.
  • Building questions Short answers about buildings: building step by step, placing them on the map, road-side zones, sites that are not being built, how many buildings and staff you can have, upgrades, ageing, rebuilding, missing materials, what makes what, and investing instead.
  • Market questions Short answers about buying and selling goods: orders that come back unfilled, goods that do not show for sale, prices, daily limits and a full warehouse.
  • Shop and office questions Short answers about shops and offices: how shops sell, their prices and customers, why a shop sells little, what offices do, why an office makes no money or cannot be built yet, choosing its service or price, and where offices do best.
  • Money questions Short answers about money: ways to earn and raise it, savings and the salary account, loans and their interest, investing, taxes, bonuses, what your company pays each day and why savings drop overnight.
  • Company value questions Short answers about company value (CV): what it is and how it is counted, why it rises or drops, deposits, buildings and loans, bankruptcy, starting again, resetting your company and inactive companies being closed.
  • Share questions Short answers about shares: buying and selling them, your own company's shares, share prices, the stockpile and dividends, S-points, sales that do not go through, the bank and what happens to shares at the end.
  • Transport questions Short answers about vehicles: whether you need any, buying them, drivers and speed, where cargo comes from, what deliveries pay, routes and distances, gasoline, running costs and why a vehicle stands still.
  • Round and ranking questions Short answers about rounds and rankings: how long a round lasts, joining late, the end of a round and starting again, C-rank and S-rank, the other rankings, career points, records that do not show and prizes.
  • Account questions Short answers about your account: one account each, changing your names, e-mail address and password, two-step sign-in, devices, your secretary and avatar, the paid membership, e-mails, your data and leaving the game.
  • Community questions Short answers about other players: asking in the forums, mail, blogs, teams, company logos, reporting and blocking, bugs, reaching the game staff, playing fair and suggesting changes to the wiki.